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How AI Is Empowering Designers in Spatial Computing

How AI Is Empowering Designers in Spatial Computing

AI has already created tremendous opportunities for designers working on traditional 2D applications and services. […]

Cosmic XR – Lighting on Physical Surfaces

Cosmic XR – Lighting on Physical Surfaces

Long weekend, small experiments on Cosmic XR: explored light reflections on real-world surfaces using Scene […]

Cosmic XR has won ‘Education Experience of the Year’ at The Polys 6th Annual Immersive Awards

Cosmic XR has won ‘Education Experience of the Year’ at The Polys 6th Annual Immersive Awards

Cosmic XR has won “Education Experience of the Year” at The Polys 6th Annual Immersive […]

How to build a simple spatial panel app with Meta Horizon OS UI Set

How to build a simple spatial panel app with Meta Horizon OS UI Set

NASA Mars Rover Image Viewer App This article demonstrates how to quickly build a simple […]

Building app with Spatial Stylus Input Device for Quest – Logitech MX Ink

Building app with Spatial Stylus Input Device for Quest – Logitech MX Ink

As a designer, being able to put a brush stroke on a three-dimensional canvas was […]

Building MR apps using physical surfaces with Meta MR Utility Kit

Building MR apps using physical surfaces with Meta MR Utility Kit

Being able to use the real-life physical environment as a canvas is one of the […]

How To Create Spatial Interactions with Meta XR Interaction SDK

How To Create Spatial Interactions with Meta XR Interaction SDK

#Mixed Reality #Passthrough #Hand Tracking #MetaQuest #Quest3 #Quest2 #QuestPro Meta’s XR Interaction SDK provides components […]

How to enable Passthrough for Mixed Reality – Meta Quest 3, Quest Pro, Quest 2

How to enable Passthrough for Mixed Reality – Meta Quest 3, Quest Pro, Quest 2

#Mixed Reality #Passthrough #Hand Tracking #MetaQuest #Quest3 #Quest2 #QuestPro To enable passthrough, follow these 3 […]

How to use Meta Quest 2/Quest Pro with MRTK3 Unity for Hand Interactions

How to use Meta Quest 2/Quest Pro with MRTK3 Unity for Hand Interactions

With the support of OpenXR, it is now easy to use MRTK with Meta Quest […]

Designing Type In Space for HoloLens 2

Designing Type In Space for HoloLens 2

Background As a designer passionate about typography and spatial computing, I’ve long been captivated by […]

MRTK 2 – How to build crucial Spatial Interactions

MRTK 2 – How to build crucial Spatial Interactions

Learn how to use MRTK to achieve some of the most widely used common interaction […]

COVID-19 Data Visualization for HoloLens2

COVID-19 Data Visualization for HoloLens2

This is my personal experimental project for HoloLens 2, made with MRTK. This project explores […]

Bringing the Periodic Table of the Elements app to HoloLens 2 with MRTK v2

Bringing the Periodic Table of the Elements app to HoloLens 2 with MRTK v2

Sharing the story of updating HoloLens app made with HoloToolkit(HTK) to use new Mixed Reality […]

News Space for HoloLens: Spatial News Headline Visualizer

News Space for HoloLens: Spatial News Headline Visualizer

After publishing my first personal HoloLens project ‘Typography Insight for HoloLens’ last year, I continued […]

MRTK v1: Open-Source Building Blocks for Mixed Reality

MRTK v1: Open-Source Building Blocks for Mixed Reality

Learn about the latest building blocks in Mixed Reality Toolkit for creating apps for HoloLens […]

Type In Space  for HoloLens 1 (2018)

Type In Space  for HoloLens 1 (2018)

Your physical environment becomes a new canvas for typography Background Microsoft HoloLens allows you to place […]

Museum of Type for Mixed Reality

Museum of Type for Mixed Reality

Last year, with my love of typography, I have explored spatial text layout in the […]

Holographic Type Sculpture (2017)

Holographic Type Sculpture (2017)

Recently, I visited the Bellevue Arts Museum and conceived of a ‘Holographic art sculpture’ for […]

Drawing Star Wars in VR world with Tilt Brush + HTC Vive

Drawing Star Wars in VR world with Tilt Brush + HTC Vive

I love doodling and sketching things. Especially I like three-dimensional perspective drawings such as skyscrapers […]

Typography Insight for HoloLens 1 (2016)

Typography Insight for HoloLens 1 (2016)

A designer’s journey into type in mixed reality I would like to share my journey of […]

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