After publishing my first personal HoloLens project ‘Typography Insight for HoloLens’ last year, I continued experiments on typography in mixed reality space. One of the most fascinating aspects of HoloLens was the rendering quality of the type. Since HoloLens has a higher PPD(Pixels Per Degree) than other AR/VR devices, it renders beautiful sharp text. I wanted to create an app that can leverage text rendering quality as well as the physical environment.
News Space is a spatial news headline visualizer in Mixed Reality space. It fills up your room with the latest news headlines. Since the news headlines are world-locked, you can walk around and view the detailed images and summaries. By air-tapping one of the news provider button, you can load headlines from the provider.
For the news item layout, instead of using a traditional 2D style list on a limited frame, I wanted to use the entire physical environment around the user. Through the series of experiments with different layout shapes such as three-dimensional lists and curved surfaces, I found that the spherical layout is comfortable since it gives me a relatively consistent distance to the news headlines regardless of the viewing angle.
To experiment with a more intensive reading situation, I am planning to add the reading mode and spatial sorting/categorizing for future updates. (Current version only supports headline summary view)





Other Stories
-
Designing Type In Space for HoloLens 2
Background As a designer passionate about typography and spatial computing, I’ve long been captivated by the idea of placing beautiful type into real-world space. With Microsoft HoloLens, you can anchor holographic objects in your physical environment — on tables, walls, or in mid-air — and walk around them just like real objects. My journey began…
-
MRTK 2 – How to build crucial Spatial Interactions
Learn how to use MRTK to achieve some of the most widely used common interaction patterns in Mixed Reality This article is based on MRTK 2.x release MRTK-Unity is a Microsoft-driven project that provides a set of components and features, used to accelerate cross-platform MR app development in Unity. MRTK is available for Unity and Unreal.…
-
How to use Meta Quest 2/Quest Pro with MRTK3 Unity for Hand Interactions
With the support of OpenXR, it is now easy to use MRTK with Meta Quest devices. These are overall steps to set up the environment. If you use a PC, you can preview Unity’s game mode on the headset in real time which helps you iterate fast. Unfortunately, Mac does not support this live preview,…
-
Bringing the Periodic Table of the Elements app to HoloLens 2 with MRTK v2
Sharing the story of updating HoloLens app made with HoloToolkit(HTK) to use new Mixed Reality Toolkit v2(MRTK) which supports HoloLens 2’s articulated hand tracking and eye tracking input This article is based on MRTK 2.0.0 and explains how to bring your MRTK v1(HoloToolkit)-based projects to MRTK v2. To learn more about the latest MRTK releases,…




