#Mixed Reality #Passthrough #Hand Tracking #MetaQuest #Quest3 #Quest2 #QuestPro Meta’s XR Interaction SDK provides components […]
How to enable Passthrough for Mixed Reality – Meta Quest 3, Quest Pro, Quest 2
#Mixed Reality #Passthrough #Hand Tracking #MetaQuest #Quest3 #Quest2 #QuestPro To enable passthrough, follow these 3 […]
What is Mixed Reality?
Mixed Reality blends computer-generated digital content with the real-world physical environment. With advancements in technology, […]
How to use Meta Quest 2/Quest Pro with MRTK3 Unity for Hand Interactions
With the support of OpenXR, it is now easy to use MRTK with Meta Quest […]
What is Hand Tracking input?
Hand tracking input is a technology that allows a computer or device to track the […]
What is 6DoF?
6DOF stands for six degrees of freedom, and it refers to the ability of an […]
What is SLAM (Simultaneous Localization and Mapping)?
Simultaneous Localization and Mapping (SLAM) is a technology that allows a device, such as a […]
Bringing the Periodic Table of the Elements app to HoloLens 2 with MRTK v2
Sharing the story of updating HoloLens app made with HoloToolkit(HTK) to use new Mixed Reality […]
News Space for HoloLens: Spatial News Headline Visualizer
After publishing my first personal HoloLens project ‘Typography Insight for HoloLens’ last year, I continued […]
MRTK v1: Open-Source Building Blocks for Mixed Reality
Learn about the latest building blocks in Mixed Reality Toolkit for creating apps for HoloLens […]
Type In Space for HoloLens 1 (2018)
Your physical environment becomes a new canvas for typography Background Microsoft HoloLens allows you to place […]
Holographic Type Sculpture (2017)
Recently, I visited the Bellevue Arts Museum and conceived of a ‘Holographic art sculpture’ for […]
Drawing Star Wars in VR world with Tilt Brush + HTC Vive
I love doodling and sketching things. Especially I like three-dimensional perspective drawings such as skyscrapers […]