#Mixed Reality #Passthrough #Hand Tracking #MetaQuest #Quest3 #Quest2 #QuestPro
![](http://mixedrealitynow.com/wp-content/uploads/2024/05/2024-05-29-00_34_04-Media-Player-1024x603.png)
To enable passthrough, follow these 3 steps:
- Enable Passthrough in OVRManager in OVRCameraRig
- Add OVRPassthroughLayer script
- Change the Camera’s clear flag and background
1. Enable Passthrough in OVRCameraRig > OVR Manager
Update Passthrough Support and Enable Passthrough
![](https://mixedrealitynow.com/wp-content/uploads/2024/03/2024-03-05-22_03_12-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_.png)
2. Add OVRPassthroughLayer script
Add OVRPassthroughLayer component to the OVRCameraRig. Select Underlay to use the passthrough as a background. This will create augmented reality experience by showing the physical environment.
![](https://mixedrealitynow.com/wp-content/uploads/2024/03/2024-03-05-22_03_57-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_.png)
3. Change Camera Background
Under OVRCameraRig > TrackingSpace > CenterEyeAnchor > Camera
Update Clear Flags to Solid Color and the Background color to black and alpha to 0.0
![](https://mixedrealitynow.com/wp-content/uploads/2024/03/2024-03-05-22_51_16-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_.png)
Seeing the passthrough environment but bluish color mixed?
Make sure to change the Camera’s Clear Flags and Background’s opacity. (step 3)
Building Common Spatial Interactions with Hand and Controllers – Poke, Grab, Ray
To learn more about how to easily achieve crucial spatial interactions in Meta Quest using Meta XR Interaction SDK, check out this article: