{"id":5150,"date":"2024-01-29T07:34:38","date_gmt":"2024-01-29T07:34:38","guid":{"rendered":"https:\/\/mixedrealitynow.com\/?p=5150"},"modified":"2024-10-19T17:18:40","modified_gmt":"2024-10-19T17:18:40","slug":"how-to-enable-passthrough-for-mixed-reality-meta-quest-3-quest-pro-quest-2","status":"publish","type":"post","link":"https:\/\/mixedrealitynow.com\/ko\/how-to-enable-passthrough-for-mixed-reality-meta-quest-3-quest-pro-quest-2","title":{"rendered":"How to enable Passthrough for Mixed Reality &#8211; Meta Quest 3, Quest Pro, Quest 2"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><em>#Mixed Reality #Passthrough #Hand Tracking #MetaQuest #Quest3 #Quest2 #QuestPro<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"603\" src=\"http:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player-1024x603.png\" alt=\"\" class=\"wp-image-5153\" srcset=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player-1024x603.png 1024w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player-300x177.png 300w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player-768x453.png 768w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player-1536x905.png 1536w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player-18x12.png 18w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player.png 1697w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">To enable passthrough, follow these 3 steps:<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Enable Passthrough in <strong>OVRManager <\/strong>in OVRCameraRig<\/li>\n\n\n\n<li>Add <strong>OVRPassthroughLayer<\/strong> script<\/li>\n\n\n\n<li>Change the Camera\u2019s clear flag and background<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\">1. Enable Passthrough in OVRCameraRig > OVR Manager<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Update <strong>Passthrough Support<\/strong> and <strong>Enable Passthrough<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"865\" height=\"1261\" src=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_03_12-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_.png\" alt=\"\" class=\"wp-image-4976\" style=\"width:510px;height:auto\" srcset=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_03_12-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_.png 865w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_03_12-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_-206x300.png 206w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_03_12-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_-702x1024.png 702w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_03_12-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_-768x1120.png 768w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_03_12-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_-8x12.png 8w\" sizes=\"auto, (max-width: 865px) 100vw, 865px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">2. Add OVRPassthroughLayer script<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Add <strong>OVRPassthroughLayer <\/strong>component to the OVRCameraRig. Select <strong>Underlay<\/strong> to use the passthrough as a background. This will create augmented reality experience by showing the physical environment.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"365\" src=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_03_57-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_.png\" alt=\"\" class=\"wp-image-4980\" style=\"width:511px;height:auto\" srcset=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_03_57-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_.png 885w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_03_57-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_-300x124.png 300w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_03_57-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_-768x317.png 768w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_03_57-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_-18x7.png 18w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">3. Change Camera Background<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Under <strong>OVRCameraRig > TrackingSpace > CenterEyeAnchor > Camera<\/strong><br>Update <strong>Clear Flags<\/strong> to <strong>Solid Color<\/strong> and the <strong>Background color<\/strong> to black and alpha to 0.0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1656\" height=\"916\" src=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_51_16-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_.png\" alt=\"\" class=\"wp-image-4979\" srcset=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_51_16-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_.png 1656w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_51_16-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_-300x166.png 300w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_51_16-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_-1024x566.png 1024w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_51_16-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_-768x425.png 768w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_51_16-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_-1536x850.png 1536w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/03\/2024-03-05-22_51_16-UniverseMR-Interactions-Android-Unity-2022.3.20f1_-_DX11_-18x10.png 18w\" sizes=\"auto, (max-width: 1656px) 100vw, 1656px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Seeing the passthrough environment but bluish color mixed?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Make sure to change the Camera\u2019s Clear Flags and Background\u2019s opacity. (step 3)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Building Common Spatial Interactions with Hand and Controllers \u2013 Poke, Grab, Ray<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">To learn more about how to easily achieve crucial spatial interactions in Meta Quest using Meta XR Interaction SDK, check out this article:<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-mixed-reality-now wp-block-embed-mixed-reality-now\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"SS2ctwpY1j\"><a href=\"https:\/\/mixedrealitynow.com\/ko\/getting-started-with-meta-xr-interaction-sdk-quest-3-how-to-crucial-interactions\/\">How To Create Spatial Interactions with Meta XR Interaction SDK<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; clip: rect(1px, 1px, 1px, 1px);\" title=\"\u201cHow To Create Spatial Interactions with Meta XR Interaction SDK\u201d \u2014 Mixed Reality Now\" src=\"https:\/\/mixedrealitynow.com\/getting-started-with-meta-xr-interaction-sdk-quest-3-how-to-crucial-interactions\/embed#?secret=HFLp7r4e9M#?secret=SS2ctwpY1j\" data-secret=\"SS2ctwpY1j\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>","protected":false},"excerpt":{"rendered":"<p>#Mixed Reality #Passthrough #Hand Tracking #MetaQuest #Quest3 #Quest2 #QuestPro To enable passthrough, follow these 3 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":5153,"comment_status":"closed","ping_status":"open","sticky":true,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[31],"tags":[38,37,13,24,36],"class_list":["post-5150","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","tag-interactionsdk","tag-metaquest","tag-mixed-reality","tag-mr","tag-quest"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.9 - aioseo.com -->\n\t<meta name=\"description\" content=\"#Mixed Reality #Passthrough #Hand Tracking #MetaQuest #Quest3 #Quest2 #QuestPro To enable passthrough, follow these 3 steps: Enable Passthrough in OVRManager in OVRCameraRig Add OVRPassthroughLayer script Change the Camera&#039;s clear flag and background 1. Enable Passthrough in OVRCameraRig &gt; OVR Manager Update Passthrough Support and Enable Passthrough 2. 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Enable Passthrough in OVRCameraRig &gt; OVR Manager Update Passthrough Support and Enable Passthrough 2. 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Enable Passthrough in OVRCameraRig &gt; OVR Manager Update Passthrough Support and Enable Passthrough 2. 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