{"id":4501,"date":"2020-10-05T00:55:02","date_gmt":"2020-10-05T00:55:02","guid":{"rendered":"https:\/\/dongyoonpark.com\/?p=4501"},"modified":"2024-05-25T18:08:48","modified_gmt":"2024-05-25T18:08:48","slug":"covid-19-data-visualization-for-hololens2-using-mrtk","status":"publish","type":"post","link":"https:\/\/mixedrealitynow.com\/ko\/covid-19-data-visualization-for-hololens2-using-mrtk","title":{"rendered":"COVID-19 Data Visualization for HoloLens2"},"content":{"rendered":"<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/dongyoonpark.com\/wp-content\/uploads\/2022\/12\/78055611-a31a6400-7338-11ea-82e2-05987de9feeb-1024x576.jpg\" alt=\"\" class=\"wp-image-4502\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This is my personal experimental project for HoloLens 2, made with MRTK. This project explores how volumetric data can be represented in physical space with direct hand-tracking inputs in mixed reality using HoloLens 2. It is based on Microsoft\u2019s\u00a0<a href=\"https:\/\/github.com\/microsoft\/MixedRealityToolkit-Unity\" target=\"_blank\" rel=\"noopener\">MRTK(Microsoft\u2019s Mixed Reality Toolkit)<\/a><br>The project works with HoloLens 1st gen as well. (use static menu instead of hand menu)<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"COVID19 (Coronavirus) Data Visualization with HoloLens2 Update April 5, 2020\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/mN7VM2h41_w?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">GitHub <\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I have published the Unity project on GitHub: <br><a href=\"https:\/\/github.com\/cre8ivepark\/COVID19DataVisualizationHoloLens2\" target=\"_blank\" rel=\"noopener\">https:\/\/github.com\/cre8ivepark\/COVID19DataVisualizationHoloLens2<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Data source<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">ESRI\u2019s Coronavirus COVID-19 Cases feature layer<br><a href=\"https:\/\/coronavirus-resources.esri.com\/datasets\/bbb2e4f589ba40d692fab712ae37b9ac\" target=\"_blank\" rel=\"noopener\">https:\/\/coronavirus-resources.esri.com\/datasets\/bbb2e4f589ba40d692fab712ae37b9ac<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Project<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>DataVisualizer.cs<\/strong>\u00a0script contains the code for retrieving, parsing JSON data, and visualizing with graphs. Graph el<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>DataVisualizer.cs<\/strong>\u00a0script contains the code for retrieving, parsing JSON data, and visualizing with graphs. Graph elements are added to GraphContainerConfirmed, GraphContainerRecovered, GraphContainerFatal, and LabelContainer. CreateMeshes() creates the graph for three data values and text label. Main menu\u2019s Radio buttons simply show\/hide GraphContainer objects.\u00a0<a target=\"_blank\" rel=\"noreferrer noopener\" href=\"https:\/\/user-images.githubusercontent.com\/13754172\/78515520-065a2b00-776b-11ea-9655-f24c18cbbc74.png\"><\/a><a target=\"_blank\" rel=\"noreferrer noopener\" href=\"https:\/\/user-images.githubusercontent.com\/13754172\/78515520-065a2b00-776b-11ea-9655-f24c18cbbc74.png\"><\/a><br><br>The menu stays around the user with tag-along behavior which is provided by MRTK\u2019s RadialView solver. Using the pin button, you can toggle tag-along behavior. The menu\u2019s backplate can be grabbed and moved. Grabbing and moving the menu automatically disables the tag-along and makes the menu world-locked.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The menu\u2019s toggle button shows & hides GraphContainer and LabelContainer. Use slider UI for configuring the earth rendering options.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Earth\u2019s color saturation level<\/li>\n\n\n\n<li>Cloud opacity<\/li>\n\n\n\n<li>Sea color saturation level<br><\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/user-images.githubusercontent.com\/13754172\/78515560-27bb1700-776b-11ea-90d8-1f8bf6015f4b.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img decoding=\"async\" src=\"https:\/\/user-images.githubusercontent.com\/13754172\/78515560-27bb1700-776b-11ea-90d8-1f8bf6015f4b.png\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/user-images.githubusercontent.com\/13754172\/78075949-4cbe1d00-735a-11ea-89bd-7192651ee959.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img decoding=\"async\" src=\"https:\/\/user-images.githubusercontent.com\/13754172\/78075949-4cbe1d00-735a-11ea-89bd-7192651ee959.png\" alt=\"2020-03-31 09_58_03-Unity 2018 4 12f1 Personal - COVID19HoloLens2 unity - COVIDDataVizGit - PC, Mac \"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/user-images.githubusercontent.com\/13754172\/78507729-a77abe80-7736-11ea-85c4-50d2c12bb48b.png\" target=\"_blank\" rel=\"noreferrer noopener\"><img decoding=\"async\" src=\"https:\/\/user-images.githubusercontent.com\/13754172\/78507729-a77abe80-7736-11ea-85c4-50d2c12bb48b.png\" alt=\"2020-04-05 11_22_36-Unity 2018 4 12f1 Personal - COVID19HoloLens2 unity - COVIDDataVizGit - Universa\"\/><\/a><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><a href=\"https:\/\/github.com\/cre8ivepark\/COVID19DataVisualizationHoloLens2#build-and-deploy\"><\/a>Build and deploy<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Please make sure to use \u2018Single Pass\u2019 (not Single Pass Instanced) to render graph properly on the device.\u00a0<a target=\"_blank\" rel=\"noreferrer noopener\" href=\"https:\/\/user-images.githubusercontent.com\/13754172\/78325429-644cff80-752c-11ea-88db-c9102c5f3528.png\"><\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><a href=\"https:\/\/github.com\/cre8ivepark\/COVID19DataVisualizationHoloLens2#built-with-these-open-source-components\"><\/a>Built with these open-source components<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">I was able to create this project using several amazing open-source projects:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>MRTK(Mixed Reality Toolkit) (<a href=\"http:\/\/aka.ms\/MRTK\" target=\"_blank\" rel=\"noopener\">http:\/\/aka.ms\/MRTK<\/a>)<\/li>\n\n\n\n<li>Unity3DGlobe (<a href=\"https:\/\/github.com\/Dandarawy\/Unity3D-Globe\" target=\"_blank\" rel=\"noopener\">https:\/\/github.com\/Dandarawy\/Unity3D-Globe<\/a>)<\/li>\n\n\n\n<li>Moon and Earth (<a href=\"https:\/\/github.com\/keijiro\/MoonAndEarth\" target=\"_blank\" rel=\"noopener\">https:\/\/github.com\/keijiro\/MoonAndEarth<\/a>)<\/li>\n\n\n\n<li>SimpleJSON (<a href=\"https:\/\/github.com\/Bunny83\/SimpleJSON\" target=\"_blank\" rel=\"noopener\">https:\/\/github.com\/Bunny83\/SimpleJSON<\/a>)<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><a href=\"https:\/\/github.com\/cre8ivepark\/COVID19DataVisualizationHoloLens2#features\"><\/a>Features<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Near interactions with direct grab\/move\/rotate (one or two-handed)<\/li>\n\n\n\n<li>Far interactions using hand ray (one or two-handed)<\/li>\n\n\n\n<li>Main menu to switch the data, change earth rendering options<\/li>\n\n\n\n<li>Toggle graph, text label<\/li>\n\n\n\n<li>Toggle auto-rotate<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><a href=\"https:\/\/github.com\/cre8ivepark\/COVID19DataVisualizationHoloLens2#known-issues\"><\/a>Known issues<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Data normalization & polish needed<\/li>\n\n\n\n<li>Sometimes two-handed manipulation makes the globe tiny and not properly scalable. Use hand-ray to make it bigger again.<\/li>\n<\/ul>\n\n\n<style>.wp-block-kadence-spacer.kt-block-spacer-_167003-9c .kt-block-spacer{height:120px;}.wp-block-kadence-spacer.kt-block-spacer-_167003-9c .kt-divider{border-top-width:1px;height:1px;border-top-color:#eee;width:80%;border-top-style:solid;}<\/style>\n<div class=\"wp-block-kadence-spacer aligncenter kt-block-spacer-_167003-9c\"><div class=\"kt-block-spacer kt-block-spacer-halign-center\"><hr class=\"kt-divider\"\/><\/div><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Other Stories<\/h2>\n\n\n\n<div class=\"wp-block-query is-layout-flow wp-block-query-is-layout-flow\"><ul class=\"wp-block-post-template has-small-font-size is-layout-flow wp-block-post-template-is-layout-flow\"><li class=\"wp-block-post post-5150 post type-post status-publish format-standard has-post-thumbnail hentry category-articles tag-interactionsdk tag-metaquest tag-mixed-reality tag-mr tag-quest\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><figure class=\"wp-block-post-featured-image\"><a href=\"https:\/\/mixedrealitynow.com\/ko\/how-to-enable-passthrough-for-mixed-reality-meta-quest-3-quest-pro-quest-2\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"1697\" height=\"1000\" src=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player.png\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"How to enable Passthrough for Mixed Reality \u2013 Meta Quest 3, Quest Pro, Quest 2\" style=\"object-fit:cover;\" srcset=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player.png 1697w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player-300x177.png 300w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player-1024x603.png 1024w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player-768x453.png 768w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player-1536x905.png 1536w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2024\/05\/2024-05-29-00_34_04-Media-Player-18x12.png 18w\" sizes=\"auto, (max-width: 1697px) 100vw, 1697px\" \/><\/a><\/figure><\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/mixedrealitynow.com\/ko\/how-to-enable-passthrough-for-mixed-reality-meta-quest-3-quest-pro-quest-2\" target=\"_self\" >How to enable Passthrough for Mixed Reality \u2013 Meta Quest 3, Quest Pro, Quest 2<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">#Mixed Reality #Passthrough #Hand Tracking #MetaQuest #Quest3 #Quest2 #QuestPro To enable passthrough, follow these 3 steps: 1. Enable Passthrough in OVRCameraRig > OVR Manager Update Passthrough Support and Enable Passthrough 2. Add OVRPassthroughLayer script Add OVRPassthroughLayer component to the OVRCameraRig. Select Underlay to use the passthrough as a background. This will create augmented reality experience\u2026 <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-5542 post type-post status-publish format-standard has-post-thumbnail hentry category-articles\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><figure class=\"wp-block-post-featured-image\"><a href=\"https:\/\/mixedrealitynow.com\/ko\/how-ai-is-empowering-designers-in-spatial-computing\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2026\/07\/vlcsnap-2026-07-08-22h23m59s272.png\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"How AI Is Empowering Designers in Spatial Computing\" style=\"object-fit:cover;\" srcset=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2026\/07\/vlcsnap-2026-07-08-22h23m59s272.png 1920w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2026\/07\/vlcsnap-2026-07-08-22h23m59s272-300x169.png 300w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2026\/07\/vlcsnap-2026-07-08-22h23m59s272-1024x576.png 1024w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2026\/07\/vlcsnap-2026-07-08-22h23m59s272-768x432.png 768w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2026\/07\/vlcsnap-2026-07-08-22h23m59s272-1536x864.png 1536w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2026\/07\/vlcsnap-2026-07-08-22h23m59s272-18x10.png 18w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/figure><\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/mixedrealitynow.com\/ko\/how-ai-is-empowering-designers-in-spatial-computing\" target=\"_self\" >How AI Is Empowering Designers in Spatial Computing<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">AI has already created tremendous opportunities for designers working on traditional 2D applications and services. But what has excited me even more is how AI is fundamentally changing the way we design spatial computing experiences. The reason is simple: Spatial computing has always had a much higher barrier to entry. Unlike traditional 2D interaction design,\u2026 <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-5547 post type-post status-publish format-standard has-post-thumbnail hentry category-articles\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><figure class=\"wp-block-post-featured-image\"><a href=\"https:\/\/mixedrealitynow.com\/ko\/cosmic-xr-has-won-education-experience-of-the-year-at-the-polys-6th-annual-immersive-awards\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2025\/05\/CosmicXR-1080p-frame-at-0m11s.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Cosmic XR has won \u2018Education Experience of the Year\u2019 at The Polys 6th Annual Immersive Awards\" style=\"object-fit:cover;\" srcset=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2025\/05\/CosmicXR-1080p-frame-at-0m11s.jpg 1920w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2025\/05\/CosmicXR-1080p-frame-at-0m11s-300x169.jpg 300w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2025\/05\/CosmicXR-1080p-frame-at-0m11s-1024x576.jpg 1024w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2025\/05\/CosmicXR-1080p-frame-at-0m11s-768x432.jpg 768w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2025\/05\/CosmicXR-1080p-frame-at-0m11s-1536x864.jpg 1536w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2025\/05\/CosmicXR-1080p-frame-at-0m11s-18x10.jpg 18w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/figure><\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/mixedrealitynow.com\/ko\/cosmic-xr-has-won-education-experience-of-the-year-at-the-polys-6th-annual-immersive-awards\" target=\"_self\" >Cosmic XR has won \u2018Education Experience of the Year\u2019 at The Polys 6th Annual Immersive Awards<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">Cosmic XR has won \u201cEducation Experience of the Year\u201d at The Polys 6th Annual Immersive Awards today. The Polys, presented by the Academy of Immersive Arts & Sciences, recognize outstanding immersive experiences across XR. Cosmic XR is my solo passion project, combining my love for space, spatial interaction, and data visualization. I wanted to make\u2026 <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-4872 post type-post status-publish format-standard has-post-thumbnail hentry category-articles category-projects\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><figure class=\"wp-block-post-featured-image\"><a href=\"https:\/\/mixedrealitynow.com\/ko\/how-to-use-meta-quest-2-quest-pro-with-mrtk3-unity-for-hand-interactions\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"915\" src=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2023\/02\/mrtk_ux_v3_cover.png\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"How to use Meta Quest 2\/Quest Pro with MRTK3 Unity for Hand Interactions\" style=\"object-fit:cover;\" srcset=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2023\/02\/mrtk_ux_v3_cover.png 1920w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2023\/02\/mrtk_ux_v3_cover-300x143.png 300w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2023\/02\/mrtk_ux_v3_cover-1024x488.png 1024w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2023\/02\/mrtk_ux_v3_cover-768x366.png 768w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2023\/02\/mrtk_ux_v3_cover-1536x732.png 1536w, https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2023\/02\/mrtk_ux_v3_cover-18x9.png 18w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/a><\/figure><\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/mixedrealitynow.com\/ko\/how-to-use-meta-quest-2-quest-pro-with-mrtk3-unity-for-hand-interactions\" target=\"_self\" >How to use Meta Quest 2\/Quest Pro with MRTK3 Unity for Hand Interactions<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">With the support of OpenXR, it is now easy to use MRTK with Meta Quest devices. These are overall steps to set up the environment. If you use a PC, you can preview Unity\u2019s game mode on the headset in real time which helps you iterate fast. Unfortunately, Mac does not support this live preview,\u2026 <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-4469 post type-post status-publish format-standard has-post-thumbnail hentry category-articles category-projects\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><figure class=\"wp-block-post-featured-image\"><a href=\"https:\/\/mixedrealitynow.com\/ko\/designing-type-in-space-for-hololens-2\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"760\" height=\"400\" src=\"https:\/\/mixedrealitynow.com\/wp-content\/uploads\/2022\/12\/TypeInSpace2Hero_1920x1080-760x400.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Designing Type In Space for HoloLens 2\" style=\"object-fit:cover;\" \/><\/a><\/figure><\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-top is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/mixedrealitynow.com\/ko\/designing-type-in-space-for-hololens-2\" target=\"_self\" >\ud640\ub85c\ub80c\uc9882\uc6a9 \ud0c0\uc785 \uc778 \uc2a4\ud398\uc774\uc2a4 (Type In Space) \uc571 \ub514\uc790\uc778 \uc2a4\ud1a0\ub9ac<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">Background As a designer passionate about typography and spatial computing, I\u2019ve long been captivated by the idea of placing beautiful type into real-world space. With Microsoft HoloLens, you can anchor holographic objects in your physical environment \u2014 on tables, walls, or in mid-air \u2014 and walk around them just like real objects. My journey began\u2026 <\/p><\/div><\/div>\n<\/div>\n\n<\/li><\/ul><\/div>","protected":false},"excerpt":{"rendered":"<p>This is my personal experimental project for HoloLens 2, made with MRTK. This project explores [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4658,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[31,6,21],"tags":[],"class_list":["post-4501","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-articles","category-featured","category-projects"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"This is my personal experimental project for HoloLens 2, made with MRTK. This project explores how volumetric data can be represented in physical space with direct hand-tracking inputs in mixed reality using HoloLens 2. It is based on Microsoft&#039;s MRTK(Microsoft&#039;s Mixed Reality Toolkit)The project works with HoloLens 1st gen as well. 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